The Future Of U/R Decks By Todd Anderson While Disallow does virtually the same thing as Void Shatter, the one key difference is that there are some situations where you have to tap out. When you tap out, that can leave you vulnerable to all sorts of random activated or triggered abilities. I'm thinking Aetherworks Marvel. I'm thinking Aetherflux Reservoir. I'm even thinking Evolving Wilds. Man, that's really going to make someone angry. At times, Disallow will do just what you want it to do: counter some annoying spell. But then, in the heat of battle, it will save you from something you probably weren't even thinking about. I'm talking Westvale Abbey, Key to the City, Haunted Dead. There are so many small spots in Standard where one "Stifle" will ruin your opponent's best-laid plans. And you probably didn't even see it coming. At least, that's the way I always felt when I was playing Stifle. This isn't Legacy. Disallow isn't going to blow your opponent out too often. But the times it does will far outweigh the exile effect of Void Shatter, or even the awaken effect of Scatter to the Winds. You know how good Summary Dismissal was at stopping Planeswalker ultimates? Well, now you have that on a card that is more efficient and easier to play in the maindeck. |
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