| | The XR for Change Summit program is LIVE! | | With a day full of impactful speakers, life-changing talks and innovative XR/VR demos, the XR for Change Summit will showcase a range of promising immersive projects and emerging technologies. Join fellow developers, storytellers, researchers, journalists, artists, educators, nonprofits and more to explore how AR/VR technology can help drive real world change. See the full XR4C schedule here! | | Robin is an outspoken evangelist for diversity of thought and participation in both design and business. She believes that by broadening the game community and expanding the feelings game designs explore, developers will make better, more broadly appealing games. | | | Nancy Baker Cahill is a multi-disciplinary artist and founder of 4th Wall, a free AR app which invites users to place her art in 360 degrees anywhere in the world. She created the ongoing, collaborative, AR public art exhibition Coordinates, site-specific activations of artworks created by contemporary artists working topically. | | | Dr. Greenleaf is known internationally as an early pioneer in digital medicine and XR technology. With over three decades of research and product development experience in the field of medical virtual reality technology, Walter is considered a leading authority in the field. | | | New sessions have been announced: - In "Narrative and the Power of VR", discuss how the use of personal narratives in VR can be used to address emotional and difficult issues. Hear from creative powerhouses in the VR/AR industry, Atlas V and Archer's Mark, as they showcase how they utilize narrative in award winning VR experiences like Notes on Blindness and Vestige. Now partnering with Princeton's Nuclear Futures Lab, the team will explore how these techniques are being used to explore nuclear weapons risk.
- While smoking remains a prevalent health issue in today's society, Oculus Education has partnered with the play4REAL Lab at Yale to develop and evaluate smokeSCREEN VR, the first VR intervention focused on JUUL/E-cigarette prevention for teens. Join Kimberly Hieftje, Director of play4REAL and Cindy Ball, Education Program Manager of Oculus Education as they discuss project highlights, early pilot study findings and the value of these types of collaborations in contributing to the field of virtual reality research and education.
- Interested in the future of education? Join our session "The Education Market: VR's Best Hope?" and learn how VR/AR technology is making waves in the classroom. Discuss the impact of immersive technology on schools alongside panelists David Kleeman (Senior VP of Trends at Dubit), Bruce Homer (Director, Child Interactive Learning and Development), Brooke Morrill (Director of Education, Schell Games) and Craig Watkins (Director, Institute for Media Innovation at UT Austin). Introduced by Michael Preston, Executive Director of the Joan Ganz Cooner Center at the Sesame Workshop.
| | As part of the XR for Change Summit G4C is hosting an Immersive Arcade, which features a variety of impactful XR experiences that will blow your mind away. Our Immersive Arcade will exemplify how XR technologies are creating new forms of social impact and engagement in various industries, including education, health, civics, and entertainment. This year's summit will feature brand new XR experiences including Nancy Baker-Cahill's Margin of Error/Revolutions, Ilya Szilak's Queerskins: A Love Story, Jessica Brillhart's Traverse, and Wiebe van den Ende's INCITEMENT. | | | | | |
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