To date, the G4C Student Challenge has reached over 16,000 students, trained 343 educators, hosted 43 game jams, and resulted in the creation of nearly 2,000 original impact games made by students. Supporters of the 2019-2020 G4C Student Challenge include Take-Two Interactive, Annenberg Learner, Annenberg Foundation, General Motors, Endless, Motorola, Truth Initiative, AT&T, Bigglesworth Foundation; the National Endowment for the Arts; and the New York City Department of Cultural Affairs. |
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