The G4C Student Challenge Returns to Cities Across the US

Posted On // Leave a Comment
Games for Change is excited to announce the launch of the 5th annual G4C Student Challenge in New York City, Los Angeles, Atlanta and Detroit - and this year we are reaching more schools, teachers and students than ever before.

During the 2019-2020 school year, 192 teachers from 162 schools (80% Title I schools) will participate in the Challenge, incorporating an impact game design curriculum into their classes and after-school clubs. The program will also feature mentorship by professional game designers, field trips to industry leaders (including Riot Games and Two Bit Circus), a series of local game jams for students to hone their game-making skills, and multimedia theme content, curated by cause-based partners. 

As in past years, the program will culminate in a game design competition; students submit original impact games for the opportunity to win awesome prizes including technology, learning experiences, and a $1,000 Grand Prize Scholarship, generously provided by Take-Two Interactive.
This Fall, the program kicked-off with two days of professional development (PD) for new educators in each of the four participating cities. During the two days of PD, educators were trained to teach game design, created analog and digital games, explored arcades of exemplary impact games, and learned about this year's social impact topics from program theme partners. Teacher trainings were facilitated by Games for Change and national curriculum partner, Mouse, and in partnership with local anchor partners including Two Bit Circus Foundation in Los Angeles and Georgia Tech Research Institute in Atlanta. 
Each year, Games for Change works with theme partners to develop prompts for student games and provide multimedia content for students to use to inform their games. This year, we are thrilled to be working with four distinguished organizations around four pressing issues for teens today:
A Clean & Happy Earth (supported by the Truth Initiative): Games that teach players how cigarettes and vaping are contributing to earth's mounting toxic litter problem.
Get the Party Started (supported by iCivics): Games that examine party politics and imagine the impact of a third party on the 2020 presidential election.
Inclusive Play: Designing Games for All (supported by AT&T): Games that are designed for accessibility and a broad range of user needs, fostering inclusivity in the gaming community.

The Human-Animal Bond (supported by Annenberg PetSpace): Games that explore the importance of the human-animal bond and how both humans and animals benefit from the relationship.

To date, the G4C Student Challenge has reached over 16,000 students, trained 343 educators, hosted 43 game jams, and resulted in the creation of nearly 2,000 original impact games made by students.

Supporters of the 2019-2020 G4C Student Challenge include Take-Two Interactive, Annenberg Learner, Annenberg Foundation, General Motors, Endless, MotorolaTruth Initiative, AT&T, Bigglesworth Foundation; the National Endowment for the Arts; and the New York City Department of Cultural Affairs

Facebook
Twitter
Link
Website
YouTube
Copyright © 2019 Games for Change, All rights reserved.
You are receiving this email because you opted in at our website www.gamesforchange.org or gamesforchange.org/festival/ You can opt out of this newsletter at any time.

Our mailing address is:
Games for Change
205 E 42nd St.,
20th floor
New York, New York 10017

Add us to your address book


Want to change how you receive these emails?
You can update your preferences or unsubscribe from this list.

0 comments:

Post a Comment