Filament has partnered with iCivics.org over the years to publish a total of 19 civics learning games on their platform. Efficacy has been measured by multiple research organizations, providing fascinating insights into the positive impact that game-based learning can have on civics education and teaching outcomes in general: But what fuels the efficacy of these games? Over the years, Filament Games and iCivics have developed a game and platform design methodology with a dedicated focus on purpose, process, practicality, and playability. Carrie Ray-Hill, iCivics Director of Content, recently unpacked this methodology in an article titled "The 4 P's of Designing Learning Games with Impact," published on the Filament Games blog. This methodology drives impact in each game through successful incorporation of learning objectives, design and platform choices that engage the player in a way that sticks, and in a way that supports the larger educational effort of iCivics.org. To learn more about how games can support civics education, tune into our G4C Industry Circle YouTube livestream on March 1 with Filament Games, a two-year member of the Industry Circle. Dan White and Dan Norton, co-founders of Filament Games, will be joined by Carrie Ray-Hill of iCivics for a discussion about the 4 P's of designing impactful learning games, the community stewardship that helps to inform a bipartisan take on our country's governance, and, with an eye toward the future, how Filament is helping update the existing iCivics platform and games to better support classrooms and districts as they increase tablet utilization. | |
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