Participants & Partners The program website provides multimedia content about each challenge theme, and over 150 resources for both students and teachers, including a gallery of example games and Get Started Guides to help students begin their game projects and teachers introduce game-based learning to their classrooms. Professional game designers serve as classroom advisors to students, and game jams in each city offer further opportunities for students to learn game design and programming, and deep dive into the theme topics with local historians, technologists and scientists. Over 2,000 students have participated in the program, and over 90 teachers have been part of the professional development program from nearly 70 different schools, the majority of which receive Title I funding. Through the Challenge's hands-on game design program, students develop 21st-century skills such as systems thinking and inquiry-based learning by both designing games and engaging in civic problem solving. Teachers learn to use game design as a teaching tool, and communities benefit from students' active engagement in local issues. The G4C Student Challenge program is run by Games for Change in collaboration with Mouse, Institute of Play, the Sprout Fund and Big Thought, with generous support from the National Endowment for the Humanities, Best Buy Foundation and The New York Community Trust. G4C is currently seeking partners for the 2018 program. If you are interested in becoming a supporter or bringing the challenge to your city, please email us at studentchallenge@gamesforchange.org. | |
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