Remaking Magic Methodology For 2018 By Ari Lax What you end up with is a lot of educated guesses, with various amounts of "education" behind them. Patrick Chapin once described making gameplay mistakes as just an added element of manageable randomness in the game, and testing or deck selection is similar. There are many things to look at, and even with educated pruning of obviously bad things, there's too much going on to find everything in the time given. In the world of competitive Magic, there's a lot of inertia. I don't mean this in the way that leads someone to hit a wall and burn out, because Magic is still awesome, but people keep doing things the same way because the game forces constant artificial deadlines. The event is in three weeks, three days, and so on. Then the next event. And the next. There's a real payoff to testing for an event, and anyone who doubts that would be a fool to think otherwise, so people just keep doing the thing that's kinda good. It feels like it might be time to try to do it differently. |
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