The Magic World Cup And Sultai Are Both Incredible By Gerry Thompson I started by trying a playset of Greenbelt Rampagers, planning to play two maindeck and the other two in the sideboard. They were great at holding down the fort early, but would frequently lose to the "go big" sideboard plan of Chandra and Glorybringer. Next, I tried a couple of copies of Bristling Hydra and those were excellent. While I was now much better at stabilizing the early game, I still had the lack of velocity issue, so that's when I started keeping in more Rogue Refiners. Adding the fourth Walking Ballista back in gave me something great to do on Turn 2 against their best draws and allowed me to save my premium two-drops for Turn 3 alongside a Blossoming Defense. Soon, I was winning the vast majority of the games on the play but was struggling somewhat on the draw. The Greenbelt Rampagers weren't necessary. My teammates convinced me that with my new plan, The Scarab God might be the sticky combination of threat and answer I wanted from Bristling Hydra, and that ended up being very true. Suddenly, Ramunap Red couldn't play a longer game than I could, and it was very likely that they wouldn't know that. Going long with Rogue Refiners and The Scarab God put me in a fantastic position, especially against their sideboard plan. This was my final sideboarding plan against Ramunap Red, which I stuck with the entire tournament. |
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