Announcing the 2021 G4C Awards Finalists! πŸŽ‰

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Today we are excited to announce the finalists for the 2021 Games for Change Awards! This year's awards are the most competitive and global in the Festival's history – with over 200 submissions across six categories: Best Gameplay, Most Innovative, Most Significant Impact, Best XR for Change, Best Learning Game, and Best Student Game. Thirteen of our finalist games are also eligible for the G4C People's Choice Award, presented by Facebook Gaming!

The 2021 Game For Change Award finalists are: 

CHANGE: A Homeless Survival Experience 
(Delve Interactive) 

The Signifier: Director's Cut 
(Playmestudio) 
Spiritfarer 
(Thunder Lotus)
Lost Words: Beyond the Page 
(Sketchbook Games)

Suzerain 
(Torpor Games)
A Fold Apart
(Lightning Rod Games)
Before I Forget
(3-Fold Games)
Lost Words: Beyond the Page 
(Sketchbook Games)

Heirloom 
(Abby Sherlock, Kathryn Yu of USC Games)

Moving 
(Claire Hu, Meny Menczel of USC Games)

Respite 
(Kayden Chan, Klaiis of Sheridan College, Luxiere)

SYNDESI 
(SYNDESI Team, Produced by LΓ©a Pernot, Adrien Daugy of ISART Digital)

Alba: A Wildlife Adventure 
(ustwo games)

Harmony Square 
(Bad News, DROG)

Through the Darkest of Times
(Paintbucket Games)

Lost Words: Beyond the Page 
(Sketchbook Games)

Wisdom: The World of Emotions 
(Better Kids)
The Wednesday 
(Gambridzy)
Radio General
(Foolish Mortals) 
Harmony Square 
(Bad News, DROG)

Kinfolk 
(Movers & Shakers NYC)

Once Upon a Sea
(Blimey & Intuitive Pictures)

Pandemic by Prisms 
(Prisms of Reality, Inc.)

Quadcade 
(MICA Game Lab)

Each year, G4C recognizes companies, charitable organizations, and people who are making a big impact on the games industry. This year, we are thrilled to honor the following recipients of the Vanguard Award, Industry Leadership Award, and Giving Award:
Mark Barlet of AbleGamers will be honored with the 2021 Vanguard Award for championing accessibility and amplifying the voices of disabled gamers. Since he founded AbleGamers in 2004, Mark has been widely regarded as one of the leaders of accessibility and assistive technology in the games industry. Mark constantly works with and connects developers to their players to incorporate accessibility options through hardware and software. AbleGamers directly supports over 300 disabled gamers a year and provides thousands of people with tools to ensure that video games are playable by all. 
Niantic will be the 2021 G4C Industry Leadership Award recipient for its ongoing work in social justice, the environment, and well-being. Through Ingress, PokΓ©mon GO, and Harry Potter: Wizards Unite, Niantic enriches the physical world while encouraging exercise, exploration, and social interaction. Programming such as their Black Developers Initiative provides resources and support to Black creators to build amazing game experiences that inspire people to explore the world together. Niantic consistently innovates to make the world a better and more inclusive place through games and immersive technology. 
Games Done Quick will receive the 2021 G4C Giving Award for their community speed-running events. These events feature high-level gameplay by speedrunners raising money for charity. Since 2010, Games Done Quick has raised more than $31 million for charities worldwide, including Doctors Without Borders / Médecins Sans Frontières, Prevent Cancer Foundation, Direct Relief, AbleGamers, Malala Fund, and Organization for Autism Research.
We are excited to partner with Facebook Gaming for the G4C People's Choice Award! Be sure to vote for your favorite title of the 13 Award nominees in the Best Gameplay, Most Innovative, Most Significant Impact, and Best Learning Game categories. The winning game will be recognized on the biggest night of the Games for Change Virtual Festival during the G4C Awards Ceremony!
 
VOTE NOW!
You can find more information about finalists on our Festival Awards Page, and tune in on July 12th to learn the Award winners! Register for G4C2021 today and celebrate the games, organizations, and people changing the world through games and immersive media.
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