Announcing the #G4C2022 Awards Finalists! 🏆

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Each year, the Games for Change Awards recognize new games in the space that have the potential to enact social change through play. This year's awards are the most competitive and global in the Festival's history – with over 400 submissions across nine categories. Game entries came from established AAA studios, indie developers, and university-level students, exemplifying this year's Games for Change Festival themes of imagining, igniting, and inspiring the future of social impact. The 2022 Games for Change Award finalists include:

Before Your Eyes - GoodbyeWorld Games
Dot's Home - Weathered Sweater & Rise Home Stories Project
The Vale: Shadow of the Crown - Falling Squirrel
UNSIGHTED - Studio Pixel Punk

Road 96 - DigixArt
Before Your Eyes - GoodbyeWorld Games
Midnight Protocol - LuGus Studio & Sixty Four
Lost Recipes - Schell Games
 

There You Are - Funky Dango
P.A.N.I.K.O. - Bluv Studio 
The Social Engineer - Fabian Fischbach & Pascal Jansen
Project Anomaly: Urban Supernatural Investigator - Dark Science

Lingo Legend - Hyperthought Games Inc.
Ava - Team Ava
Culture Overlord - Lucas Vially
Math Makers - Ululab

The Choice - Joanne Popinska
DIAGNOSIA - Mengtai Zhang & Lemon Guo
Gravitational - Electric Monkeys
Steps of Privilege - Matt Foreman

Svoboda 1945: Liberation - Charles Games
Blackhaven - Historiated Games
Dot's Home - Weathered Sweater & Rise Home Stories Project
MadeVR: Take me to the end of the Assembly Line - Singing Cicadas

Before Your Eyes - GoodbyeWorld Games
The Vale: Shadow of the Crown - Falling Squirrel
Inua - A Story in Ice and Time - Iko &The Pixel Hunt ARTE France
Unpacking - Witch Beam

Svoboda 1945: Liberation - Charles Games
VOXPOP - Gigantic Mechanic
Dot's Home - Weathered Sweater & Rise Home Stories Project
MadeVR: Take me to the end of the Assembly Line - Singing Cicadas

Smileyscope MRI - Smilescope
REThink Game - Babes-Bolyai University of Cluj-Napoca
BeatNic Boulevard - skillsgapp

In addition to the above categories, games from Best Gameplay, Most Innovative, Most Significant Impact, Best Health, Best Narrative, Best Civics, and Best Learning Game categories are eligible for the G4C People's Choice Award hosted by Facebook Gaming! Voting will open on June 16th and run through June 30th. Keep an eye out on our social media channels for more information. 
 
Make sure to tune in on July 15th at 7:00 PM ET to find out the winners! 
REGISTER FOR #G4C2022 TODAY!

The G4C Workshop Series is filling up! Explore 12 workshops that offer a diverse range of learning experiences that explore unique subject matter, from impact design methodologies to the power of games in the classroom. Attendees will connect and collaborate with their peers while guided by expert facilitators from the Games for Change community.

If you're a game developer, educator, intersectional expert, or just someone who wants to learn more about impact games, secure your spot today. All workshops will cost $50If you would like to attend multiple workshops, please purchase tickets separately.

Every year Games for Change relies on the support of volunteers to bring the Festival to life. Volunteers' time and expertise help build a sense of community that elevates the experience for all attendees. We are looking for in-person all-stars for this year's Festival. Positions will be scheduled on a first submitted, first-served basis, so don't sleep on it.
APPLY NOW!
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Come to Tribeca Games for Exclusive Game Demos June 11 - 19 🎮

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Tribeca Games is IN PERSON in New York City June 11 - 19. 

 

Come experience exclusive demos of Tribeca's selections—from celebrated studios to first-time creators. Book your ticket and be one of the first in the world to experience these games at the Games Gallery located in Tribeca's festival's hub at Spring Studios in New York City. 

Selections include Sam Barlow's Immortality, A Plague Tale: Requiem (Asobo Studios), Oxenfree II: Lost Signals (Night School Studio), Thirsty Suitors (Outerloop Games), As Dusk Falls (Interior/Night), Venba (Visai Games), Cuphead: The Delicious Last Course (Studio MDHR), The Cub (Demagog Studio) and American Arcadia (Out of the Blue Studios).

NYC attendees will get special access to a gallery of original artwork, as well as a look at the behind the scenes process from each of the games conception and development.  You may even get a chance to bump into some of  the creators themselves
In addition, check out our FREE events featuring talks and interactive live gameplay experiences from Sam Barlow and Epic Games.

If you are not in New York City, don't fret! You can still play Tribeca's selections from the comfort of your home through our digital demo experience online as well as watch the Tribeca Games Spotlight at tribecafilm.com/games.

GET TICKETS NOW
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Join Workshop Sessions at G4C2022! 📕

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Are you an educator, policymaker, game designer, or just someone who loves games and wants to see a better world? Join us for the 2022 Games for Change Festival Workshop series! On July 10 -11, G4C will host a series of 12 workshops and professional development opportunities at the Microsoft Technology Center in the heart of NYC to explore diverse social learning experiences. Connect with innovators across sectors, and gain tangible skills you can use to make an impact! All workshops will cost $50. Here are a few exciting workshops you don't want to miss:

  • The Dos and Don'ts of Building Safe Online Communities - Mike Pappas (CEO, Modulate) and Kishonna Gray (Online Inclusivity and Safety Advisor, Modulate)
  • Accessible Player Experiences®: Designing for All Players - Steven Weitz (Director of Professional Development, The AbleGamers Charity)
  • How to Empower the Next Generation of Learners in the Metaverse - Emilie Joly (CEO, Zoe Immersive)

Questions? Reach out to us at festival@gamesforchange.org

Questions?
Have you gotten your tickets for #G4C2022 yet? Time is running out - regular priced tickets are only available until July 1st! Attend the first-ever hybrid Festival with two days of exclusive in-person sessions, workshops, arcades, built-in networking opportunities, and two days of virtual free content available for streaming on Hopin. Join keynotes from exciting voices in the games and immersive media space, including: 

Nolan Bushnell (Entrepreneur, Atari, Chuck E. Cheese, ExoDexa, Moxy)
Leah Hanes (CEO, Two Bit Circus Foundation)
Nolan Bushnell, the godfather of the video game industry will talk with his co-author of his upcoming book THE FUTURE OF EDUCATION, Dr. Leah Hanes about what video game creators know about keeping kids in a state of flow as described by Mihaly Csikszentmihalyi in his book called FLOW. They will discuss the positive impact the video game world could have on education. Gamifying what we want students to learn about is the ultimate in meeting students where they want to be met. (Virtual)

Jakki Bailey, Founder Director Immersive Human Development Lab, University of Texas at Austin
In immersive VR, the external world is blocked out and provides rich sensory feedback to make the experience feel "real." How are these experiences and interactions with larger-than-life characters interpreted by developing minds? Join as Dr. Jakki Bailey discusses the effects of immersive VR on young children's cognitive skills and social responses, as well as design implications for VR as it relates to children's lives. (Virtual)
Nanea Reeves (CEO, TRIPP)
TRIPP is a portal into a mindful metaverse that enhances the human experience. Join CEO Nanea Reeves as she takes you through an exclusive, behind-the-curtain look at a purpose-driven team that believes in the use of technology for good, and their committed efforts in helping people find solutions and experiences that drive deeper connections to themselves and the world around them. (In-person)

Ian Bogost (Professor & Director, Founding Partner Washington University in St. Louis, Persuasive Games)
It's been two decades since the launch of the Serious Games Initiative and Games for Change. Ian's studio, Persuasive Games, is now that old, too, and his book of the same title is 15 (edutainment, learning games, political games, and many other fellow travelers are even older). It made him wonder: what was it they were going to change with these games? Did they succeed? In this talk, a 20-year veteran of this space reflects on the unrealized promises of the sector, and what it means for the future. (In-person)

Secure your spot for #G4C2022!
Every year, Games for Change relies on the support of community volunteers to help bring the Festival to life. This year we are looking for in-person volunteers to assist with G4C2022. Learn more about how to get involved now.
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