| | Announcing the 2nd annual G4C Industry Circle members Meet them at the Festival this week! | | Games for Change is celebrating its 13th conference this year, but how close are we to transforming from a movement to a self-sustaining industry? Join us for the second edition of the G4C Industry Circle, which recognizes some of the businesses and industry leaders who are pushing the boundaries of the games industry in a positive direction. As part of this initiative, Industry Circle members are lending generous support to this year's G4C Festival, where they will also share some of the keys to their success with our community at the Industry Circle Town Hall on Thursday, June 23. | | Schell Games One of the largest independent game studios in the U.S., Schell Games has been making games to change people for the better since 2002. Their library of innovative, transformational games spans everything from the mobile market to cutting-edge VR. | | | BrainPOP With their collection of animated educational content, BrainPOP aims to engage students and empower teachers and parents. Their learning games library, GameUp, features over a hundreds games covering 7 subjects and hundreds of different topics. | | | Playmatics Specialists in creating interactive experiences of all types, Playmatics has created award-winning interactive comics, augmented reality games, and museum installations. They have collaborated with a wide variety of clients ranging from AMC and Red Bull to USAID, the New York Public Library, and the Chicago Museum of Science and Industry. | | | Filament Games With over a decade of experience making games, Filament Games has created over 100 best-in-class digital learning games across a multitude of subjects and age groups. Their games have won 17 awards, sold over 65,000 copies on Steam, and their games through iCivics have seen more than 35 million sessions in all 50 states. | | | Town Hall and Meet the Industry Circle Don't miss these Industry Circle events at the Games for Change Festival this week! Industry Circle Town Hall (June 23, 4 p.m.): Join leaders from BrainPOP, Filament Games, Playmatics, and Schell Games for a panel moderated by former White House Senior Adviser for Digital Media Mark DeLoura. The Town Hall features short talks by leaders from each organization, followed by a Q&A and open discussion of the existing and changing landscape of social impact games. Meet the Industry Circle (June 24, 10:45 a.m.): The 2016 G4C Industry Circle members, including BrainPOP, Filament Games, Playmatics, and Schell Games, will be available for free 15-minute consultations. Appointments are first-come, first-served. Sign up at the Festival any time after 12:30 p.m. on Thursday at the registration desk. | | Festival passes still available online! | | We still have some Games for Change Festival passes left! We won't be selling any passes on site, so register online by tomorrow to attend. | | | | | |
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