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Newsletter Thursday, September 7th |
The anticipation for Ixalan is so, so real. Though we're finishing up a great Standard format we desperately needed, there's a good chance that once Ixalan hits it'll be forgotten in favor of Dinosaurs, Pirates, and Treasure! So what will this new format look like? If Patrick Chapin gets his way, Pirates will be the way to go! Meanwhile, Pete Ingram is bent on seeing if old archetypes can cut it in the new world. And as per usual, Sam Black is creating decks completely outside the box! With more Ixalan previews and more announcements for Magic at HASCON, it's a fascinating time to be a part of Magic! Welcome to Ixalan, everyone! — Danny West, Content Coordinator |
The Pirates Of Ixalan By Patrick Chapin Unclaimed Territory is basically just a Cavern of Souls reprint without the uncounterability clause. Even without that clause, however, the untapped fixing of any color is an extremely attractive option in the new Standard with Wandering Fumarole, Smoldering Marsh, and Foreboding Ruins all rotating out. The combination of Captain Lannery Storm and Unclaimed Territory opens up some interesting deckbuilding space, such as potentially splashing a third or fourth or fifth color into a deck with some tribal leanings, particularly if we can make use of Aether Hub and/or Spire of Industry (which obviously works great with Treasures anyway). The Pirates are not so singularly focused as to suggest only one clear way to play with them. For starters, which colors do you play? Rakdos? Izzet? Dimir? Grixis? Even among those combinations, how focused should they be on aggression versus disruption? For instance, here's a version of R/B Pirates that prioritizes interaction, making use of the aforementioned Fathom Fleet Captain: | |
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Shaping Decks For Ixalan Standard By Sam Black Wily Goblin may not offer the best rate for a creature, but it does turn on Inventor's Apprentice, raid for Ruin Raider, go to the graveyard as a creature for Scrapheap Scrounger, and allow you to cast Chandra, Torch of Defiance on turn 3, which this deck is designed to take maximum advantage of. Ruin Raider is a fantastic follow-up to Heart of Kiran that plays well with the large number of creatures that aren't often afraid to attack into anything on turn 3, and the removal in this deck is fantastic at supporting continued attacks. The fact that all of the removal functions as additional reach when needed is a tremendous asset to a deck like this. Building an aggressive red deck that can end up with extra mana from Treasures or Chandra, Torch of Defiance that doesn't use Earthshaker Khenra feels like a mistake, but Unlicensed Disintegration is a powerful pull down the artifact path, and Inventor's Apprentice really requires maximizing them, and Heart of Kiran makes it difficult to make room for creatures with two power, so it just doesn't look to have a place. | |
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