Ripjaw Raptor And The Dinosaur Decks By Gerry Thompson Ripjaw Raptor is going to draw you a card or two per game on average, but most of the work is going to be done by yourself. If you're facing down an opposing Ripjaw Raptor, you're going to do everything in your power to not trigger the enrage ability. I did a cursory search for additional things that pinged creatures, but mostly came up short. Dynavolt Tower was the closest thing to reasonable, but even that seems sketchy. Having a 4/5 body is huge too. There are many popular cards that deal four damage, and having it naturally ignore some of the most commonly played removal is a wonderful trait. Not only that, but four power tends to kill people very quickly. Is your opponent going to want to chump block this thing? I'm guessing not, but neither option is appealing. It's also worth noting that Ripjaw Raptor doesn't need any sort of combo to be powerful. The text on the card does that by itself. However, if you find yourself in a late-game situation with a Walking Ballista, I guarantee you won't be disappointed. If you wanted to, you could even try to cycle your own damage-based removal spells on it. Let's look at some decklists. |
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