Explore the talks, panels, workshops and roundtables of the 17th G4C Festival!
We are thrilled to announce that the schedule for #G4C2020 is now available! More than 150 speakers from around the world will take you behind the scenes of ground breaking games and immersive media projects across multiple tracks of programming. We are excited to add more speakers to the 2020 Games for Change Virtual Festival!
Gordon Bellamy (Gay Gaming Professionals/USC)
Dr. Courtney Cogburn (Columbia University)
Olivier Palmieri and Anthony Kozak (Ubisoft)
Jaron Lanier (Microsoft)
Yennie Solheim (Niantic)
Rob Lowe(LEGO Ventures)
17 year old Winston Matthews, our youngest speaker and VR superstar (Winston Matthews LLC)
Across the various programming tracks, sessions will support the Festival themes of resilience, connectedness, and well-being. Check out some of these talks below, and register nowto connect with a global community and to participate in all of the exciting content at the 2020 Games for Change Virtual Festival!
Changing Narratives with Immersive Storytelling To create The March for TIME, Co-Creators Mia Tramz and Alton Glass sought to re-examine how the Civil Rights Movement is taught and developed an immersive exhibit that gives visitors a first hand experience of the 1963 March on Washington for Jobs and Freedom and Martin Luther King, Jr.'s iconic "I Have A Dream" speech
Mia Tramz (Editorial Director of Enterprise and Immersive Experiences, TIME Magazine)
Alton Glass (CEO, GRX Immersive Labs)
Winning Against Pandemics: Games as Essential Tools for Planning and Response The current COVID-19 pandemic highlights how games can be far more than entertainment. Games can be used to simulate the spread of disease, help to develop mitigation strategies, and even develop new treatments and vaccines. Join our expert panel as we discuss the development of games for pandemics over the last 15 years, including current high-impact efforts.
Russell Schilling (Innovation Leader for Science and Technology
Noah Falstein (President, The Inspiracy)
Seth Cooper (Assistant Professor, Northeastern University)
Rhiju Das (Associate Professor, Stanford University)
Francesco Cavallari (Founder, Video Games Without Borders)
Data Dignity Data Dignity is a realignment of the economics of the internet that will improve the outlook for people as algorithms and robots get better, while at the same time making those technologies work better. The basic idea is paying people more often for the value they create in the online world. Right now consumers typically barter their efforts and data online in exchange for services, but the advertising model which finances this arrangement has motivated poor quality results and has not been robust during an economic downturn. Instead, we propose to pay people in more situations, in order to expand the economy and make users aware, able, and motivated to make the online world better. Data Dignity is the ultimate win/win design for computation.
Jaron Lanier (Office of the Chief Technology Officer Prime Unifying Scientist, Microsoft)
A New Era of Experimental Medicine A critical and global challenge that we face is the development of effective and safe approaches to enhance brain function and cognition in both healthy and impaired individuals. Adam will share an approach that has spanned academic and industry initiatives over the last decade to create and validate custom-designed, closed-loop video games to achieve meaningful and sustainable cognitive enhancement. innovations in software/algorithms and hardware.
Adam Gazzaley (Professor & Executive Director, Neuroscape, UCSF)
Asi Burak (SVP Business Development, Tilting Point // Chairman, Games for Change)
Accessibility and the Future of XR Panelists will seek to outline accessibility concerns in XR from different lenses, including making these products usable and applicable to different marginalized groups. Topics of race, age, gender, location, and ability will be centered and provide a call to action for an industry that needs to be providing access to immersive content for these groups.
Ali Heston (VR/AR Designer)
Angelina Dayton (The VR Lady)
Kai Frazier (Founder, Kai XR)
Erin Hawley (Digital Content Producer, The Geeky Gimp)
Keisha Howard (Founder, Sugar Gamers)
Katherine Mahon (Founder and CEO, HomeAgain VR Foundation)
Time is running out to apply for the #G4CVirtual Marketplace! Showcase your work at our virtual B2B expo that invites companies, game studios, and organizations to demo their digital games, products, and services. Sign up now and share your work with a global audience!
Companies can choose between two tiers of participation:
Tier 1 ($500)- Includes static participation on a virtual booth portal with the option to include a video, product description and link to website
Tier 2 ($1,000)- Includes an opportunity to have a virtual booth portal with 1:1 interactive conversations with attendees in addition to include a product description, link to website
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