Tomorrow is the last day for #G4C2022 and will take place again virtually! Keep participating online to get your questions asked and comments addressed by the real folks helping match values with action through the development of their social impact games and immersive experiences. Here's a preview of what you can expect: DIVERSITY IS GOOD FOR BUSINESS (10:00 - 10:20) Joanie Kraut (CEO, Women in Games International) Explore how diversity and inclusion within an organization are good for a company's bottom line. Joanie will take a deeper dive into how diversity, equity, and inclusion efforts can affect profitability for organizations worldwide. FAKE OR BREAK: THE CURRENT LANDSCAPE OF FAKE NEWS GAMES (11:00 - 11:50) Andy Phelps (Professor, American University / University of Canterbury), Drew Moger (Graduate Assistant, American University), Jocelyn Wagner (Narrative Designer, Ascend Learning), Lindsay Grace (Knight Chair in Interactive Media, MFA Degree, Director Vice President, University of Miami, HEVGA), Roger Altizer (Associate Professor, Director Center for Digital Health, University of Utah), Songyi Liang (PhD Student, University of Miami) This roundtable presents research from a wide variety of research that has examined games centered on disinformation or 'fake news'. The panelists will explore perspectives related to health, politics, culture, class, and more, while also examining the design of these games, and why so many of them follow similar design patterns, ending with a call to action for new explorations of this area using new and different designs and styles of play to reach new audiences. DESIGNING GAMES FOR ESSENTIAL CIVICS SKILLS: THE POWER OF CO-CREATION (2:30 - 2:50) Susan Rivers (Executive Director & Chief Scientist, iThrive Games Foundation) Games can be designed to use the connective and reflection-prompting power of play so that players develop and strengthen their social and emotional skills, and this is especially powerful when teens are involved throughout the design process. This talk shares the Game Design Studio approach where, through design and in gameplay, teens practice regulating emotions, exercising curiosity, understanding systems thinking, and engaging in social change actions to benefit their community. GAMES FOR CHANGE AROUND THE WORLD (4:00 - 4:50) Susanna Pollack (President, Games for Change), Gilson Schwartz (Director, Games for Change Latin America), Dale Linegar (Director, Games for Change Asia-Pacific), Glenn Gillis (Director, Games for Change Latin Africa/CEO Sea Monster), Jean-Michel Blottiere (Director, Games for Change Europe) As the Games for Change community grows internationally, hear from our G4C Chapter leads on the plans for 2022 and 2023. Representatives from G4C Africa, G4C Latin America, G4C Asia-Pacific, And G4C Europe will join President Susanna Pollack for a discussion on the opportunities and challenges in each region. |
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