Eldritch Moon wish list!

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The Gurus of the Metagame have struck again.

When Jim Davis told me he was forming a team to dominate the SCG Tour, I was skeptical. With so many teams already forming at the beginning of 2016, who would be left for the Players' Champion to partner up with? Then he told me the roster—Danny Jessup, Andrew Jessup, Kevin Jones, and Pete Ingram—and it all started to make a little more sense. Close friends all in the same area, who had the ability to test with each other and travel together is a great start. But I was worried about one thing…

Would they be able to put the team first over individual accomplishments?

Well, if the past month has been any indication, the answer is a resounding yes. When Ingram beat Andrew Jessup in the finals of #SCGINDY, it was a sight to behold. Two teammates duking it out in the finals of a tournament to accomplish a common goal is always a joy to watch. But the domination that Team MGG exhibited at #SCGDFW is another story entirely.

With four members of Team MGG making the elimination rounds—we still love you Danny Jessup—and two of them duking it out in the finals once again, it really makes you wonder if there's anything these guys can't accomplish. As you know by now, the trophy was won by Kevin Jones piloting Grixis Delver, his second career SCG Tour Open victory, giving Andrew Jessup his fourth SCG Tour Open finals defeat. But if you asked Kevin, he'd tell you the trophy was won by Team MGG.

And for this group of guys from New York, that's all that matters.

Cedric Phillips, Media Manager @CedricAPhillips

 

Results
Results

Kevin Jones wins trophy No. 2 with Grixis Delver!

Results

Mac Blanchard collects title with Bant Company!

Results

Jarrod Feight takes it down with Death and Taxes!

 

StarCityGames.com ® Open

 

Editor's Picks
Daily Financial Value Of Eldritch Moon: June 28th

With Eldritch Moon right around the corner, there's no better time for Wes Wise to share his thoughts on the officially-spoiled cards of Magic's newest set. So for the next two weeks, be sure to check out Wes' daily financial column on how to get the most out of Eldritch Moon!

 

The Brews Of Eldritch Moon

An SCG Tour superstar, Todd Stevens is now a mainstay on the Select side of StarCityGames.com. So what does the well-dressed magician have for you this week? Sweet brews of course! If you're looking for new and unique decks this is your can't-miss article of the week!

 

The Legends Of Eldritch Moon

Mike Sigrist is becoming a legendary Magic player. With a 15-0 record through the Swiss rounds of #GPNY and a Player of the Year title in 2015, Siggy is a name everyone now knows. It's only fitting that he decided to analyze the legendary creatures Eldritch Moon is bringing to the table.

 

Match of the Week

Another Modern Open, another finals where two Team MGG players face off for the title. Would Kevin Jones and Grixis Delver or Andrew Jessup and Infect take down #SCGDFW?

Match of the Week video

 

Announcements
Announcements

Check out the StarCityGames Weekly Sale!

Announcements

Preorder Eldritch Moon today! Ships July 22!

Announcements

Order Eternal Masters singles and sealed product today!

 

What I'd Play At The Open Series

Spoiler season is the most exciting time of the year. Every evening I huddle in front of the glowing lights of my computer monitor and expectantly unwrap the gifts that Wizards of the Coast has given to us. Recent sets have been overflowing cornucopias of limited and constructed possibilities but I think most of us would agree that current Standard is growing a touch stale. Fortunately, it is the eve of a new set, and Eldritch Moon is on the rise. With new card previews trickling out and my excitement barely contained I wanted to share the ten things I most hope we get out of Innistrad this time around.

 

#10 The return of Emrakul

Emrakul, the Promised End card preview

 

WISH GRANTED! I know this one isn't unique to just me. It is a bit funny how we all expected this to happen and yet all the anticipation was still there. The queen of the Eldrazi returns, and she does not disappoint. Most newer players will not be familiar with how unfair Mindslaver was, but many of the old timers still carry emotional scars from having their minds stolen. The Promised End will be that same nightmare, but with a demonic 13/13 body attached to it.

 

#9 Fallen Angels

Brisela, Voice of Nightmares card preview

 

Those holy, pious, angelic do-gooders think they are so great. What is better than watching the once mighty falling from grace? Innistrad is a dark place controlled by dark forces and I believe that the heavenly deities cannot withstand these forces forever. We already have Archangel Avacyn turning vengeful, now it is time for some of her hallowed brethren to follow suit. I cannot wait to see what Wizards of the Coast has in store for the angels.

 

#8 A new card type

Gnarlwood Dryad card preview

 

This one is a bit of a stretch. Actually, it is more of a crazy, pie-in-the-sky, pipe dream with virtually no chance of happening. The last thing that Tarmogoyf needs is more ways to grow but the graveyard mechanic in Shadows over Innistrad fell a little flat so I'm hoping for a big change. Delirium was low impact in limited and basically non-existent in constructed. A new card type would be electrifying and completely unexpected, and it would help to spice up graveyards everywhere. Maybe I should have a more realistic wish of fun graveyard interactions and more powerful Delirium payoff cards.

 

#7 Risen Heroes

Thalia, Heretic Cathar card preview

 

With iconic angels being broken there is a need for new heroes to step up and defend what is good, just, and right. Will it be a Planeswalker who saves the day? A character we already know and love? An unexpected new hero? Personally I love to see new characters pop up in the storyline and have a big impact. I am confident that heroes will rise in the light of the Eldritch Moon to save this new Innistrad.

 

#6 Better Vampires

Bloodhall Priest card preview

 

Who better to benefit from the risen Eldritch Moon than the vampires and werewolves of Innistrad? There was a lot of anticipation for the undead race as the last set was being previewed and I still think Olivia, Mobilized for War has not been explored enough as a constructed card, but the power of the green and white portions of the color pie has repressed the potential of vampires. However, a new set means new possibilities. Hopefully the vampires burst forth from the dark, as strong as (or stronger than) humans and werewolves and Eldrazi.

 

#5 One casting cost cards

Galvanic Bombardment card preview

 

When it comes to casting cheap cards, white is having all the fun. Sure, green made a valiant go at it with the powerful Oath of Nissa but Loam Dryad and Blisterpod aren't making anyone shake in their boots. The format does not necessarily need cards that will be played on the first turn, especially with the number of lands that enter the battlefield tapped, but some inexpensive cards for black, red, and blue would help them compete against all the G/W Tokens nonsense that is making a mess out of Standard.

 

#4 A combo deck

Tree of Perdition card preview

 

I know this one does not appeal to all card floppers but I miss the days of carefully positioning the game before you execute a powerful two-card combo. Standard has been creatures and creatures and creatures for a very long time now, with an occasional deck that plays few creatures but is set up to kill all the opposing creatures. Even the Planeswalkers of the world make creatures and enhance creatures. Could I find a way to fit the word "creatures" in here even more? Wizards of the Coast is exceedingly careful with spells these days, but I hope they test the waters with a combo that is relevant enough to make an impact on standard.

 

#3 Unique Madness cards

Chilling Grasp card preview

 

Remember when Madness cards were previewed for our return to Innistrad and Jace, Vryn's Prodigy shot up to the price of a small car? The hype was real. Unfortunately, the cards we actually got did not live up to it. I feel like Wizards of the Coast got close to some very creative madness cards with From Under the Floorboards and Drownyard Temple but the other cards came across as very bland. The best they could do was a reprint in Fiery Temper? I am wishing for some new, fun, unique madness cards to bring little Jace back to his former glory.

 

#2 A new Wrath of God

Wrath of God card preview

 

We no longer get the unconditional, four mana board sweepers of yesteryears and I can understand that. Conversely, trying to Languish away a battlefield of Nissa and Gideon enhanced enemies is a futile effort. Let's hope for something in the middle, something that is good enough and different enough (read not white) to allow control decks a legitimate chance. Perhaps a sorcery that deals with creatures and planeswalkers? Even that may not be good enough with angels swooping in at instant speed and Collected Company creating instantaneous board presences.

 

#1 Powerful Red Cards

Hanweir Garrison card preview

 

Goblin Dark‑Dwellers and Chandra, Flamecaller must be very confused about their place in this Innistrad world. These cards are so versatile and powerful and yet rarely grace the Top 8 of major tournaments. The problem is the lack of reinforcements that also feature a fiery red dot for a mana symbol. Really, would you rather be trying to generate card advantage through Sin Prodder or Tireless Tracker? Clearly it is time for red to make a comeback in a big way and I am banking on Wizards of the Coast stunning us with some truly special mountainous monstrosities. They really owe the red mages of the world.

Just like the holidays, getting everything I wish for out of Eldritch Mood would probably be too much to handle. And there are always those unexpected gifts that I never see coming. However it turns out, spoiler season always has me feeling like a child again. What are you wishing for?

Craig Krempels, @CraigKrempels

 

Road To The Player's Championship

Team MGG not only crushed the Modern Open at #SCGDAL, but their results also have them taking over the SCG Tour Player of the Year leaderboard.

The four Team MGG players that made the Top 8 of #SCGDAL boosted their position in the Top 16 or jumped into the Top 16 for the first time this year. With Andrew Jessup at No. 6, Kevin Jones at No. 12, Pete Ingram at No. 13, and Jim Davis at No. 15, only Danny Jessup is missing from the Top 16 and he is one solid finish from making it into two-bye territory on the SCG Tour. Jones used his win in Dallas to climb 13 spots, while Andrew Jessup's runner-up finish has him creeping up in the Player of the Year race.

Along with their ascent up the Player of the Year leaderboard, Team MGG is taking up the top two spots in the Season Two points race. Ingram has taken the lead, combining his Top-4 finish in Dallas with his win earlier in Indianapolis this season. Right behind Ingram is Andrew Jessup, who jumped ahead of Tom Ross with his second runner-up finish this season. Jones is also in the mix in Season Two, utilizing his win to move all the way up to No. 6.

In non-Team MGG news, Jacob Baugh moved up to No. 9 in the Player of the Year race with his Top 8 in Dallas. The Columbus Open winner and Team Lotus member fell in the quarterfinals, but was able to make a jump amidst the bright jerseys of Team MGG. Joe Lossett reclaimed the No. 3 spot on the Player of the Year leaderboard after his Top-64 finish in Dallas, where he started 8-1 but faltered in a tough Day 2 showing.

The SCG Tour is on break for the Fourth of July weekend, but will be back in action on July 9-10 for a Legacy Open in Worcester. Check out the lone Legacy Open in Season Two on twitch.tv/scglive for all the action as Season Two pushes past the halfway mark.

SCG Tour Leaderboard SCG Tour Leaderboard

 

Game Night

 

Cardboard Crack

 

Invitational Qualifier announcement

 

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G4C Festival recap πŸŽˆ

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Wow! What a Festival!
 
Thirteen must be our lucky number! Our 13th annual Games for Change Festival was a blast, thanks to our amazing speakers, sponsors, attendees, and volunteers who made it all possible.

We'd like to give a special thanks to our curators — Asi Burak (Neurogaming & Health track), Sara Cornish (Games for Learning Summit), and Matt Parker (Civics & Social Issues track) — for bringing together a truly spectacular program.

We've uploaded Festival photos to our Flickr, and in the next month, we'll begin adding videos from nearly 100 sessions to our YouTube channel. In the meantime, catch up on the news from the Festival below!

 
CivilizationEDU, a modified version of Sid Meier's Civilization V, will arrive in high schools in North America in fall of 2017. This announcement came from Take-Two Interactive Software, 2K, Firaxis Games, GlassLab, and the Entertainment Software Association (ESA) during Civilization series creator Sid Meier's keynote at the Festival.

Developed by Firaxis Games, Sid Meier's Civilization V has sold more than 8 million units worldwide. CivilizationEDU will provide students with the opportunity to think critically and create historical events, evaluate the ramifications of their decisions, engage in systems thinking and problem solving, and experiment with the relationships between military, technology, political and socioeconomic systems.

Read more about CivilizationEDU on Polygon and Classcraft.

 
The Festival featured finalists from the Games for Change Climate Challenge, an initiative presented by the PoLAR Partnership, Autodesk, and Games for Change that aimed to inspire people through digital games to tackle the problem of climate change at the local, regional, and global level.

Each of the four finalists presented their prototypes for their games in a live pitch session on-stage, with Eco, emerging as the big winner. Strange Loop Games, Eco's developer, received a $10,000 grant for their game which allows players to build a civilization where everything you do affects the ecosystem. 

 
Congratulations to this year's Games for Change Award winners! Life is Strange won big this year, with the Most Significant Impact, Mashable + G4C People's Choice, and Game of the Year awards. DragonBox Numbers took home our first-ever Best Learning Game award.
  • Best Gameplay: Block'Hood
  • Most Significant Impact: Life is Strange
  • Most Innovative: That Dragon, Cancer
  • Best Learning Game: DragonBox Numbers
  • Mashable + G4C People's Choice Award: Life is Strange
  • Game of the Year: Life is Strange
Each year, Games for Change gives an award to one person who has made extraordinary contributions to the impact games community. The Vanguard Award (formerly known as Game Changer Award), acknowledges significant contributions of a practitioner by being a champion, advocate, and mentor for a new generation of game creators.

This year's Vanguard Award winner is Mary Flanagan, a leading innovator, artist, educator and designer, whose work has included everything from game-inspired art, to commercial games that shift players' thinking about biases and stereotypes. Flanagan established the internationally recognized game research laboratory Tiltfactor in 2003 to drive social change through games.

 
The 2nd annual Games for Learning Summit, one of the three tracks of Festival programming, was presented by the Entertainment Software Association (ESA) with support from Microsoft. The Summit brought together leaders in education, government, gaming, and edtech with talks by leaders from the White House, NYC Mayor's Office, Unity, Code.org, PBS, BrainPOP, and the Department of Education. We learned about the possibilities for mixed reality, VR, and Minecraft in schools, explored business models with SBIR grantees, discussed accessibility and diversity in game design, and more.

Check out the Classcraft blog for in-depth coverage of the Summit.

 
Presented by the British Academy of Film and Television Arts (BAFTA), the Marketplace showcased over 20 new games, platforms, apps and programs for Festival attendees to explore. Demos included a VR exercise app, Schell Games' new physical chemistry game Happy Atoms, games by Parsons students and winners of the G4C Student Challenge, Brazilian developer Mukutu Games, Google Social Good, software creator Ready, and an HTC Vive VR experience by MIT Media Lab and Isobar.
 
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