Amazing sessions, the G4C Awards, and so much more! Check out some highlights and what to expect on day 2.
Tonight we celebrated the best social impact games and immersive experiences over the past year at the 2020 Games for Change Awards. Congratulations to all of our winners, including the recipients of the Vanguard Award, Industry Leadership Award, and the inaugural Giving Award!
Today Susanna Pollack and Katie Salen TekinbaÅŸ announced the launch of an exciting new initiative: Raising Good Gamers (RGG). In partnership with UCI Connected Learning Lab, RGG is a cross sector initiative bringing together game developers, policy makers, researchers, parents, educators and youth to create a sustainable movement aimed at raising a more kind, civically- engaged, pro-social generation of players. You can learn more about the program here and make sure to check out the Raising Good Gamers Research Roundtable on July 16th from 1:30 to 2:30pm and Creating Caring and Care-full Online Play Communities also on July 16th from 6:15 to 7:00PM.
We also announced the introduction of a new G4C Global Chapter: G4C Asia Pacific! This Chapter will join the global network of G4C Chapters including G4C Latin America and G4C Europe. We are thrilled to grow the Games for Change family globally and continue to share games and immersive media that have meaningful impact around the world.
We hope you all had a chance to connect with some fellow participants across the globe during day 1 of #G4C2020! Tomorrow we will have a dedicated Speed Networking meeting from 1-2pm! Simply click the NETWORKING area from the main menu to be paired with another Festival participant for 5 minute video chats.
Make sure to also check out the #G4CVirtual Marketplace! It contains over 75 booths representing games and organizations throughout the world! Explore these in the EXPO area and make your next great professional connection!
Tomorrow we also have some great Meet the Funder sessions happening! Get your questions answered by the people who are helping hundreds of creators bring their social impact games and immersive experiences to life.
1:00 PM to 1:30 PM - John Spinale (Jazz Ventures)
2:00 PM to 2:30 PM - Adaora Udoji (RLab Accelerator)
2:30 PM to 3:00 PM - Lakita Edwards (NEA)
4:00 PM to 4:30 PM - Marc Ruppel (NEH)
5:00 PM to 5:30 PM - Frankie Warren (LEGO Ventures)
Growing Games for Change Globally Susanna Pollack, Dale Linegar, Jean-Michel Blottiere, Gilson Schwartz 8:30 AM to 9:30 AM Games for Change continues to grow as an organization, now globally expanding its reach to FOUR different continents. Highlighting the fundamental work of the current G4C chapters and celebrating the formation of G4C Asia-Pacific, join Susanna Pollack in a discussion about games for impact with the leaders of each G4C Chapter.
At the Table: Finding Community at Games for Change Gordon Bellamy 1:30 PM to 1:50 PM The Games for Change Virtual Festival has opened its doors to people globally by having a free, virtual event this year. Join G4C Vanguard Award recipient Gordon Bellamy as he talks about what it means to sit at the table, as well as the actions we can take to break the barriers of entry in a community.
Learning Through Digital Play Rob Lowe 1:00 PM to 1:20 PM At LEGO Ventures we are investing in the future of Digital Play, and looking for new expressions of the LEGO Idea in the digital space, but away from the brick. We will explain our investment thesis and dive into how we see the idea of "Learning through Play" evolving digitally in the coming months and years.
Creating Caring and Care-full Online Communities Katie Salen Tekinbas, Daniel Kelley, Mimi Ito, Sara DeWitt, Makeda Mays Green, Nathan Sawatzky 6:15 PM to 7:00 PM What does a child's best play life look like now and post-pandemic? While many online games can provide a safe and social haven for children looking to create and connect online, raising a generation of "good" gamers requires more: beyond offering a pandemic-free place to play with others, online game communities must become communities where children are cared for, and children learn, in turn, how to care for each other.
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