Top 10 cards to beat Modern Dredge!

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Welcome back, Golgari Grave‑Troll!

Back when the powerful dredger was taken off of the Modern banned list, it was met with quite a whimper. With Dread Return still banned in Modern, the thought of a good Dredge deck never really crossed anyone's mind. Sure, Dredge players still had access to Narcomoeba, Bridge From Below, and Stinkweed Imp, but with the lack of a free reanimation spell to bring back a huge threat, many felt that Dredge simply wasn't powerful enough to compete.

That was, of course, until Justin O'Keefe came along.

O'Keefe's Modern Classic win at #SCGBALT has changed the landscape of the format. It took quite a few wild additions, but with the power of Greater Gargadon, Bloodghast, Prized Amalgam, and Shriekhorn, Modern has a new deck that everyone has to be prepared for. It's clear that many didn't take O'Keefe's win at #SCGBALT seriously, so Ross Merriam took advantage of the situation and hoisted his fourth SCG Tour trophy with his win at #SCGNY last weekend.

Will people see Dredge as a serious contender this weekend at the #SCGINVI? I'm excited to find out, as are Patrick Sullivan, Matthias Hunt, Ryan Overturf, and the rest of the @SCGLive crew this weekend in beautiful New Jersey. With Season Two of the SCG Tour coming to a close, four more players will punch their ticket to the StarCityGames.com Players' Championship. If things ended today, three of those four would be Tom Ross, Kevin Jones, and Andrew Jessup, but I've got a feeling Todd Stevens and a few others are going to have something to say about that.

If you aren't able to join us in The Garden State this weekend, be sure to catch all the action all weekend long at twitch.tv/SCGLive!

Cedric Phillips, Media Manager @CedricAPhillips

 

Results
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Ross Merriam Dredges up trophy No. 4!

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Ross Merriam may not mean to toot his own Shriekhorn, but toot away! Because when you dismantle a tournament as easily as he did as #SCGNY, you should be allowed to toot until you can toot no more. This week, Ross explains why Dredge is a deck to be scared of heading into the #SCGINVI.

 

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With Conspiracy: Take The Crown right around the corner, it is preview time! Who better to enlist for a preview card than former WotC employee, Gerry Thompson? The card? Recruiter of the Guard. His thoughts? Read and find out! Spoiler: He's a big fan and I think you will be, too.

 

A Complete Weekend Roundup For #SCGINVI

With the #SCGINVI just a few days away, Sam Black is here to help you prepare to beat Dredge and Bant Company. Are there actual ways to beat both decks this weekend? Sam believes the answer is yes, and while it might take a little outside the box thinking, that's exactly what he specializes in!

 

Match of the Week

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What I'd Play At The Open Series

Sometimes it really feels like we just may be living in the Matrix. With Todd Anderson acting as The Oracle and Ross Merriam as the chosen one who fulfilled the prophecy. Dredge did some really powerful things on camera last weekend at #SCGNY and the deck is exploding on the internet. This means that from here on out almost every deck needs to have a plan for Dredge, and there are three main ones to consider:

1. Dodge the Dredge deck in tournaments
2. Play a deck that has a good Dredge matchup
3. Effectively utilize sideboard cards to salvage the Dredge matchup

The first two don't really lend much for conversation, but the third topic makes for a good deal of conversation to be had. In Modern there tends to be a great deal of hate cards in the vein of Stony Silence, Back to Nature, and Boil that really hurt specific decks in ways that are hard to recover from. Different graveyard hate cards function differently, and understanding their impact in the matchup is important.

 

#10 Tormod's Crypt

Tormod's Crypt card preview

 

Tormod's Crypt is the most basic answer to the Dredge deck. Costing zero mana and exiling the opponent's entire graveyard is quite powerful, but it rarely is impactful enough. If the trigger is pulled early, the Dredge deck can just rebuild rather quickly. If the trigger is pulled too late, most of Dredge's interactions have already occurred and/or are already on the battlefield. There is likely a sweet spot in the middle, but without a great deal of experience against the archetype, don't just shove a playset of Tormod's Crypt in the sideboard and call the matchup "solved."

 

#9 Surgical Extraction

Surgical Extraction card preview

 

In the vein of zero-mana graveyard interaction, Surgical Extraction falls right into place but is similarly tricky to play. Surgical Extraction lends itself best to decks that are hyper efficient which benefit from free spells (See: Death's Shadow Aggro, Young Pyromancer decks, etc.) and decks with flashback capabilities via Jace, Vryn's Prodigy or Snapcaster Mage.

You generally want to point Surgical Extraction at a deck's 'payoff' cards, as opposed to its 'engine' cards. This is because Dredge decks can still function without Golgari Grave Troll by dredging with Stinkweed Imp and its ilk. Dredge has a harder time losing payoff cards like Bridge from Below, Bloodghast, Narcomoeba, or Prized Amalgam. Generally it's best to aim for Prized Amalgam, as it's the easiest to abuse of the bunch. There are situations where exiling a slew of Bloodghast may be just what the doctor ordered.

 

#8 Relic of Progenitus

Relic of Progenitus card preview

 

Most of what can be said for Relic of Progenitus was already said about Tormod's Crypt. The benefit of Relic of Progenitus is that artifact-based decks, such as Tron and Affinity, can justify playing Relic of Progenitus in the main deck without much opportunity cost. Relic's ability to draw a card upon its activation makes it a great candidate for a main-deck hate card and it may be time to sleeve them up in the starting 60.

 

#7 Scavenging Ooze

Scavenging Ooze card preview

 

Scavenging Ooze is a great card, but it just isn't fast enough. There are too many cards out of the Dredge deck that have to be exiled, and Ooze costing a mana per card isn't efficient enough. So much mana is being pumped into Scavenging Ooze exiling cards that the Ooze's controller is often unable to develop their board in the meantime. If this is the only piece of graveyard interaction in your deck, you are falling into the first category. Dodge the Dredge deck in tournaments" more than any other option.

 

#6 Yixlid Jailer

Yixlid Jailer card preview

 

Full disclosure: This is a pet card of mine. Yixlid Jailer does a lot of things that other cards can't quite do and it makes for an exciting possible anti-Dredge card. Yixlid Jailer prevents flashback spells from being cast, creatures from reanimating themselves, and even the Dredge mechanic from functioning.

"Emma, you're just reading the card to us."

Everything that the card does in the matchup is written right in the text box, with character art which looks straight out of the Matrix (I've got a theme going here.) Yixlid Jailer's fragility is the biggest tick against it, but it does shut off the Dredge deck at every stage of the game, making it a strong contender if Dredge sticks around for more than a few weeks.

 

#5 Grafdigger's Cage

Grafdigger's Cage card preview

 

Grafdigger's Cage is fantastic at shutting off a majority of the payoff cards from the Dredge deck. Turning off Bridge from Below feels bad, but eliminating the flashback spells from the deck as well as all of the creatures that reanimate themselves is a really big deal. Cage not turning off the deck's namesake Dredge mechanic means that the deck can continue to stock its graveyard while finding an answer. The biggest issue with Grafdigger's Cage is that if it is destroyed somehow (a la Ancient Grudge) then the Dredge deck is freed from the cage, so-to-speak.

 

#4 Wheel of Sun and Moon

Wheel of Sun and Moon card preview

 

Wheel of Sun and Moon is a great answer for green decks that don't have an effective way to combat graveyard-centric strategies. The biggest drawbacks are that it doesn't place cards that are already in the graveyard on the bottom of their owner's library and doesn't prevent cards in the graveyard from being cast or reanimated. What Wheel of Sun and Moon does do prevent your opponent from further-stocking their graveyard with more cards while looking for an answer to this Shadowmoor enchantment.

 

#3 Nihil Spellbomb

Nihil Spellbomb card preview

 

Nihil Spellbomb is the sort of halfway point between Tormod's Crypt and Relic of Progenitus; It can only target one graveyard once, costs mana instead of being a zero-costed card, and so on. The versatility of Spellbomb gives black an additional fantastic tool to fight the graveyard-centric strategies.

 

#2 Leyline of the Void

Leyline of the Void card preview

 

This is what we call a high risk/high reward card. In the best case scenario, you'll have of the Leyline of the Void in your opening hand. The worst case scenario, which is very bad, Leyline of the Void is your first card drawn of the game. Similar to Wheel of Sun and Moon, Leyline doesn't deal with cards already in graveyards when it is cast. The risk/reward-factor means you can get Leyline onto the battlefield immediately with the right opening hand.

 

#1 Rest in Peace

Rest in Peace card preview

 

Rest in Peace is what gets my pick for best hate card in Modern against the Dredge decks. It provides the perfect combo of providing a hard-reset on graveyards while also preventing the opponent from rebuilding while it's on the battlefield. The card requires some build-around, but the payoff is absolutely worth it in a world of Golgari Grave‑Troll and Bridge from Below.

Emma Handy, @Em_TeeGee

 

Road To The Player's Championship

The stage is set for the New Jersey Invitational to wrap up Season Two of the SCG Tour. At the end of the weekend, four players will punch their tickets to the Players' Championship, three of them coming from the top of the Season Two leaderboard.

After winning the Modern Open at #SCGNY, Ross Merriam made the biggest gains on the Player of the Year leaderboard, jumping up to No. 21 while Chris Andersen trails him by just one SCG Point after back-to-back Top-4 finishes in the last two Opens. Todd Anderson climbed higher in the Top 16 by winning the Standard Classic while Tom Ross cut into Jeff Hoogland's lead atop the leaderboard by making the Top 8 of the Modern Open. Hoogland still did his part this past weekend, however, by making the Top 8 of the Standard Classic.

The Top 32 has a fresh face as 15-year-old Aaron Sorrells jumped to No. 30 after his Top-4 finish in the Standard Classic at #SCGNY. Sorrells will now have one bye in the Modern Open in New Jersey. The Tampa, FL player already has an Open Top 8 under his belt and will be looking for more as the year continues.

The biggest focus of this weekend will be on the Season Two leaderboard, where Ross holds the top spot, followed by Kevin Jones, Andrew Jessup, and Todd Stevens. Only 23 points separate The Boss from Stevens, and with a Top 8 giving 30 points, all the players at the top can be jumped. Players as far down as Josh Dickerson at No. 16 are technically live, with a runner-up finish offering 40 points, leaving the pressure on Jessup to perform well enough to stay ahead of all the longshots.

SCG Tour Leaderboard
SCG Tour Leaderboard

The end of Season One looked very similar to how Season Two looks now, with Joe Lossett getting jumped at the Invitational to miss his spot to the Players' Championship. Can Ross, Jones, and Jessup hold on to their spots or will Stevens or any of the other live players strike with a strong Invitational finish? Of course, three spots to the Players' Championship go to the top three players in Season Two, but another spot will go to the Invitational champion. Follow the #SCGINVI all weekend long at twitch.tv/SCGLive for all the action and find out who gets to earn their likeness on their very own token!

 

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