Tutor effects make any deck more consistent, but combined with all the powerful effects that have been printed on creatures in recent years, Recruiter of the Guard has contributed to a big power spike in the deck. Recruiter of the Guard can find almost every hate piece in the deck, and with Aether Vial still being the key card in the deck we can often find and play the relevant card on the same turn. It has also allowed us to shave a copy of various pieces in order to diversify our hate package, making it one of the best addition in many years.
When Palace Jailer first popped up at Eternal Weekend, it felt like a joke. You become the Monarch? What the heck is that? Turns out that Palace Jailer is actually just what this deck needed. White is notoriously bad at card advantage, so making yourself the Monarch is a good way to draw some extra cards. With a few Legacy decks eschewing the combat step completely, you're likely to stay the Monarch for a while…which is handy, since you are also exiling a creature for as long as you can keep that crown. In the event that you do lose the monarchy, Flickerwisp can always reset it for you.
The second major addition from Conspiracy: Take the Crown, Sanctum Prelate does a lot to shore up some weak matchups like Lands. Although it can be hard to know what to name against every deck (and in some matches you don't want it at all), it does turn nigh-unwinnable matches (like Lands) a good deal better. You name two, by the way.
I have been going back and forth between one and two copies of Cavern of Souls for a while. Although it does help against decks like Temur Delver and Miracles, it can be hard to find enough white sources with half your lands not always tapping for white mana. Magus of the Moon is a big reason to play the second Cavern, especially against a rough matchup like Eldrazi. Aside from the Caverns we do have Aether Vial to get Magus of the Moon on to the battlefield, and the effect can sometimes just end games in Legacy.
It might be a sideboard card, but I think Selfless Squire can be very powerful against decks like Elves that win with a giant chunk of damage. Sure, it costs four, and we never want to tick our Vial up that high, but it does win the game if it resolves. As a Human it can be cast through a Cavern of Souls to ensure it does its thing (with the exception of Stifle), and unless your opponent is playing around it, you'll likely win the game when you untap with a 62/62 monstrosity. — Chris Lansdell, @Lansdellicious |
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