Hammers And Nails: Looking At Amonkhet The Smart Way By Conley Woods Have you ever opened boosters at your local shop and gotten excited by some rare you opened before a fellow player corrects you on and explains why that card isn't powerful? Or maybe explains why you shouldn't be opening packs altogether? That would be someone's Spike showing. From a strategic standpoint, the player may absolutely be "doing it better," but in a general sense, no one way of experiencing Magic is better than another. In fact, you can't even define what metric "better" resides in here. This is a trap that I walked into in the past. The Spike mentality is not itself bad; rather, it is limiting oneself to any particular view that becomes problematic. When I began game design about five years ago, my competitive side dominated my work. I focused on power level and fancy designs rather than player experience and fun. Luckily, many smart and talented people surrounded me that each brought different perspectives to the table. Over time, I began to develop better habits as a designer and now try to view games with a much wider range and more open mind and hope to continue doing so. If you are a high-level player focusing on the Pro Tour, then the Spike mentality may be all you need, at least in the short-term. But if you are a streamer, or a store owner, or have a podcast, or are a judge, or are interested in game design, or consume Magic in any way other than purely competitively, it would probably be helpful to explore other lenses with which to view Magic. Through this, you expand your knowledge and your perspective and are better able to relate to a wider portion of the Magic audience. |
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