The Hour Of Devastation Starts Now! By Cedric Phillips Hmmm. A three-mana wrath is what people are calling Bontu's Last Reckoning. But, as with most things in Magic, it just isn't that straightforward. Lands you control don't untap during your next untap step. That's a real cost, folks! The question is can that cost be overcome? Even though Bontu's Last Reckoning costs 1BB, I think it's better to look at it as a five- or six-mana spell in most situations. Ideally, you play Bontu's Last Reckoning with two or three mana left over to be able to protect yourself from whatever your opponent's follow up is with something like a Negate or Disallow. It's possible that simply casting this on turn 3 to clear away a few creatures is acceptable, much like we see with Radiant Flames and Sweltering Suns, but leaving yourself at your opponent's mercy to resolve whatever they want in the early turns of a game is fairly terrifying. Lastly, it's important to note that Bontu's Last Reckoning isn't mopping up any Vehicles or Planeswalkers, so if your opponent has a Heart of Kiran or one of many Planeswalkers that are playable in Standard, you're gonna have a bad time. |
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