Your Limited Guide To Grand Prix Orlando By Ari Lax This is a story of Aether Revolt Limited in three cards. Countless Gears Renegade looks like it should be great. Plenty of ways to recycle it, fine baseline two-drop, and with revolt you get a Glint-Sleeve Artisan for one less. Turns out the cost of enabling revolt makes it inefficient, slows the benefit to the point a 1/1 doesn't matter much, and that a random 2/2 doesn't do a lot. Weird and tricky payoffs aren't the name of the game here, just good rates. Irontread Crusher is a card that looks mediocre, like Ballista Charger in Kaladesh, but in practice is very good. If the format is about good rates, presenting one card for 6/6 of stats is huge. Creature sizing hovers in the 3/3 for mid-game and caps around 5/5, so the 6/6 bashes over all the other big things and forces two-for-ones with smaller cards. Irontread Crusher also forces the kind of synergy Aether Revolt is about: small shifts to maximize powerful effects. You want to be playing Bastion Enforcer and other three-power creatures with it, not Ghirapur Osprey and two-power ones. There are a lot of mediocre filler cards to choose from in the format, and you should select them to make your unique effects as good as possible. Cowl Prowler should be an Irontread Crusher without a drawback, but it is pretty bad. There aren't many good ways to spend excess mana in the format as the Automaton cycle is low-reward for the cost. Your sixth land maybe helps one or two cards in your deck and puts you down a full card in a format where few things pull ahead card for card parity. By default I am playing sixteen lands in this format to reduce the chance of drawing extras. |
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