The Problems With Playing Midrange By Jadine Klomparens Next up, we can aim to win the game by interacting with their Aetherworks Marvel and then ending the game before they are able to cast Ulamog from their hand. This is a narrow path to walk, but it's theoretically possible. Interacting with Aetherworks Marvel is difficult but not impossible. Blue has a relatively easy time of it with counterspells, and if we're willing to simply hope that the first spin whiffs, many other colors have ways to take the Aetherworks Marvel off the battlefield. Killing them before they can hardcast Ulamog is the real trick. The high density of interaction we need to ensure that we can reliably handle their Aetherworks Marvel plan means that we don't have the luxury of playing a wide variety of threats. We probably need to be able to end the game quickly with one sticky threat. For the most part, that probably means Planeswalkers. Both Gideon, Ally of Zendikar and Chandra, Flamecaller are supremely capable of ending games very quickly and are great options if you're looking to attack Aetherworks Marvel from this angle. To round out this timing discussion, the last theoretical window for victory against Aetherworks Marvel is in the super late game. This would involve having a late game more powerful than Ulamog, the Ceaseless Hunger or the ability to answer every Ulamog in their deck. I say theoretical, because this seems an unlikely proposition to me. Maybe a white Torrential Gearhulk deck with plenty of Cast Out and Stasis Snare could do it, or maybe the power of multiplication in Sam Black's Anointed Procession deck is enough. I'm not sure, but this is potentially an avenue of victory worth exploring. |
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