| | Announcing first speakers for the XR for Change Summit on June 30th! | | Tom Furness is an amalgam of Professor, Inventor and Entrepreneur in a professional career that spans 52 years. In addition to his contributions in photonics, electro-optics, and human interface technology, he is an original pioneer of virtual and augmented reality technology and widely known as the 'grandfather' of virtual reality. He is the founder of the family of Human Interface Technology Laboratories around the world, as well as the founder and chairman of the Virtual World Society, a non-profit for extending VR as a learning system for families and other humanitarian applications. | | | Making a New Reality - Kamal Sinclair has worked for years as the Director of the New Frontier Lab Programs at the Sundance Institute, where she has developed a platform for landmark projects in the evolution of story. Join her as she discusses the importance of inclusion in the age of mass media disruption. | | | The Expanding Role of Libraries in Education - Libraries have undertaken considerable reform over the past years, and are taking an increasingly important role in digital literacy for children and adults alike. Dan Ayoub, General Manager of Mixed Reality Education at Microsoft, will share how the company is partnering in this important space to democratize education. | | | The Power of Immersive Worlds - AKQA's award-winning creative director Resh Sidhu is one of the most well-regarded names in Virtual Reality, driving the medium forward with her fearless creativity. In this mainstage talk, Resh will reveal her latest project which combines machine learning and virtual reality to create a truly innovative, intuitive, and immersive world that puts every child at the center of the story. | | | To Mars We Go: Designing the Future of Humanity - Humans have had their sights on Mars, but what will life be like once we get there? Join Joanna Popper, Global Head of Virtual Reality Location Based Entertainment at HP, as she presents Mars Home Planet and how thousands around the world are using XR to design, create, and experience life on Mars. | | | Show Me the Money: How to Fund VR Projects - For the VR industry, there seems to be one question on everybody's mind: "Where's the content?" If you ask content developers, though, they might pose a counter question: "Where's the money?" With hardware adoption moving slowly, developing VR content is a risky endeavor. Join this session to hear Filament Games CEO Dan White's insider tips on practical ways to pursue VR funding, drawing on Filament's experiences seeking and securing funding for two VR titles. | | | Participate in the 15th Annual Games for Change Festival. Make new friends, expand your network, and support the impact games community. All volunteers will receive free admission to one day of the Festival. Apply below! | | Submit to the G4C Marketplace | | Seeking to showcase your latest game or immersive project? Don't miss this opportunity to take part in the festival! Space is limited, so reserve your spot now. | | | | | |
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