| | Are you a XR creator or neuroscience researcher? Apply to join the XR Brain Jam! From June 25-27, XR for Change will host its second annual XR Brain Jam as part of the G4C Festival in NYC. Based on the wildly successful inaugural Brain Jam held last year, G4C, Carnegie Mellon University and the Engaged Learning Network will host a 2 day jam where neuroscience researchers are paired with XR development teams to explore the intersection of their domains. This intersection of XR and neuroscience has already demonstrated amazing potential. We have seen projects use this new technology to decode DNA sequences; provide therapy for burn victims and people with PTSD; explore dangerous chemistry experiments in safe environments; deepen our understanding of dementia; and more. That said, there are still many untapped possibilities in XR simply because professional researchers and expert XR developers rarely have a space to create and collaborate with one another. XR for Change hopes to change that! Apply now to be one of 12 teams selected to participate in the jam. All selected participants will receive full access passes to the 15th Annual Games for Change Festival and XR for Change Summit (June 28 – 30). Other benefits for participating companies include: - Company/University logo in the XR for Change Summit program
- Company/University logo on the G4C Festival Website
- Social Media Shoutouts
- Networking Opportunities
- Chance to present your project at XR for Change Summit
Spots are limited, so be sure to apply with your team below! | | Calling all volunteers! Every year, Games for Change relies on the support of volunteers to bring the Festival to life. Want to help? In exchange for volunteering, you will be invited to attend part of the Festival for free. Sign up to volunteer here. | | Showcase your games or tech at the Festival Submit to the G4C Marketplace, a B2B expo that invites companies and game studios to demo new games, technologies, and platforms to over 1,000 attendees. Share your work with funders, educators, government officials, developers, and top social innovators. Last year's participants included Schell Games, Filament Games, E-line Media, Classcraft, Microsoft, and many others. To apply, please contact Asif Khan at asif.khan@gamesforchange.org. | | | | | |
0 comments:
Post a Comment